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Ready Player One
Cover of Ready Player One
Ready Player One
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El best seller mundial que Steven Spielberg adaptó al cine. «Un libro impresionante. Me pareció que estaba escrito para mí.»Patrick Rothfuss Estamos en el año 2044 y, como el resto de la humanidad,...
El best seller mundial que Steven Spielberg adaptó al cine. «Un libro impresionante. Me pareció que estaba escrito para mí.»Patrick Rothfuss Estamos en el año 2044 y, como el resto de la humanidad,...
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  • El best seller mundial que Steven Spielberg adaptó al cine.

    «Un libro impresionante. Me pareció que estaba escrito para mí.»
    Patrick Rothfuss

    Estamos en el año 2044 y, como el resto de la humanidad, Wade Watts prefiere mil veces el videojuego de OASIS al cada vez más sombrío mundo real. Aseguran que este esconde las diabólicas piezas de un rompecabezas cuya resolución conduce a una fortuna incalculable. Las claves del enigma están basadas en la cultura de finales del siglo xx y, durante años, millones de seres humanos han intentado dar con ellas, sin éxito. De repente, Wade logra resolver el primer rompecabezas del premio y, a partir de ese momento, debe competir contra miles de jugadores para conseguir el trofeo. La única forma de sobrevivir es ganar, pero para hacerlo tendrá que abandonar su existencia virtual y enfrentarse a la vida y al amor en el mundo real, del que siempre haintentado escapar.

    Reseñas:
    «Muy muy entretenida. Una oda a los primeros videojuegos.»
    George R. R. Martin

    «Hará explotar las córneas de los fans de literatura de género y de los frikis de medio mundo.»
    El País

About the Author-

  • Ernest Cline (Ohio, 1972) es el autor de Ready Player One, el best seller mundial que en 2011 abrió la ciencia ficción al gran público con un brillante homenaje a la cultura de los videojuegos de la década de 1980, que nos atrapó con su nostalgia pop. El libro permaneció más de cien semanas seguidas en las listas de los más vendidos del New York Times y sedujo a millones de lectores en cincuenta países. Hoy es un título mítico para la literatura de género del siglo xxi, y ha sido adaptado al cine por Steven Spielberg. Cline es también autor de Armada y de Ready Player Two, la esperada secuela de su aclamado debut. Vive en Austin, Texas, con su familia y una gran colección de videojuegos clásicos.

Reviews-

  • Publisher's Weekly

    April 25, 2011
    This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans. In a bleak but easily imagined 2044, Wade Watts, an impoverished high school student who calls a vertically stacked trailer park home, lives primarily online, alongside billions of others, via a massive online game, OASIS, where players race to unravel the puzzles OASIS creator James Halliday built into the game before his death, with the winner taking control of the virtual world's parent company, as well as staggering wealth. When Wade stumbles on a clue, he's plunged into high-stakes conflict with a corporation dedicated to unraveling Halliday's riddles, which draw from Dungeons and Dragons, old Atari video games, the cinematic computer hacker ode War Games, and that wellspring of geek humor, Monty Python and the Holy Grail. (Of course.) The science fiction, video game, technology, and geeky musical references pile up quickly, sometimes a bit much so, but sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.

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    Penguin Random House Grupo Editorial España
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